Week 1:
Hi, Jay here. :) For the first Blood 2: The Chosen weekly update I
thought the best thing to do would be to show everybody where we all
liv- um, work. So I went around to everybody's office with the trusted
Lithcam, and despite the groans and protests of my co-workers I did not
rest until a visage had been captured of each container that holds a
little bit of Blood 2 inside! :)
I moved out from Paul B's office (where he impatiently gave me the
Lithcam and told me to "Get the hell out!") to the nearest B2 office.
That would be one door away, to Scott Schlegel's office. Schlegel, as
we prefer to call him (too many damn Scott's at Monolith), is one of the
B2 engineers. Currently he's working on AI, and earlier that very day
he showed me enemies ducking behind objects for cover, crawling beneath
and jumping over obstructions! Cool stuff!
Next on the list was Greg Kettell, B2's Lead Engineer. You could almost
taste the excitement in the air as Greg was working diligently to put in
the next earth-shattering Blood 2 feature! Ok, he was working on the
load/save game code. ;) Greg is responsible for the large majority of
feature implementation in B2, which includes fun stuff like weapons,
inventory items, and spells, and not so fun stuff, like saving your
game. He also organizes the B2 engineering side of things. Pictured
here is Mike Dussault standing in front of Greg's glorious view of
Building 11.
I figured I was on a roll with engineers, so I headed over to Andy
Mattingly's office. Andy is working on programming the B2 interface,
which is looking really cool. This is really where the tires hit the
road. Nothing makes a game feel more solid than a strong interface, and
Andy has really delivered in this area. Sorry I didn't make more fun of
him, but he's new to the team, so I figured I should go easy on him. :)
I headed over to Kevin Kilstrom's office next. Surprisingly, he wasn't
in (probably curled up asleep somewhere). Kevin is B2's Lead Artist, and was also
the lead artist on Blood. Kevin has been known to produce literally
dozens of excellent world textures in a day! He also builds models to
be placed in the worlds, works on creature models and skins. And all
this from a dumpster!!! He says he likes it there, it gives him the
"now" feeling.