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News Blood 2 HR
    Updated: 4/23/98  

  Week 1:
 Page 1

 Page 2

 Page 3

Related Areas
Week 15
Rick Raymo speaks on the focus of B2 and other cool stuff

Week 14
Jay brings us up to date on Blood 2's development

Week 13
Schlegel teaches path-finding class

Week 12
Bill V takes us through level creation techniques

Week 11
Jay takes a tour through a Cabal meat factory

Week 10
Dan talks about the soundtrack using IMA

Week 9
Eric shows us how to paint happy clouds

Week 8
Greg talks about possibilities of weapon modifications

Week 7
Ernie shows tricks of motion-capture and texture mapping

Week 6
Ben shows a day in the life of a Fanatic

Week 5
Andy talks about the interface and menus

Week 4
Kev picks the Blood movie actors

Week 3
Schlegel talks about AI

Week 2
Bill shows how to drive


 

 
Ben

Here we have Ben Coleman's office. Ben is one of the B2 level designers. Currently he's working on episode 3, and since that episode is top secret that's all I'm saying. :) Ben is one of the newest members of the Blood 2 team, but he is no stranger to the Lithtech engine. Before joining B2 Ben did DM levels for Shogo as a Monolith intern. Obviously we were happy with his work. :) As good as his Shogo work is, his B2 stuff is nothing short of stunning. Ben doesn't normally leave his CD's laying out like that. I put them there as part of a little game I like to play called "stamp on other people's stuff". It's a fun game that involves a lot of stamping on other people's stuff and then running like hell.

Kohler

Eric Kohler, B2's concept artist. Despite having an office that spans the gulfs of time he is still quite the angry man, as pictured here putting in his best "Metallica" pose. Eric is currently working on the art side of the B2 interface. A truly incredible artist, if Eric creates it it simply looks great. Eric has completed all the visual designs of B2's creatures, weapons, items, etc, and is now working on tweaking the models and creating creature and weapon skins.

Bill

Here we have Bill Vandervoort, B2's Lead Level Designer, pictured in his natural environment. Bill is responsible for Episodes 2 and 4. Much of the look of the game's levels have come from Bill's vision of the Blood 2 world, and his levels have made a big impact on the direction of all the level design for B2.

Bathroom

While technically not anyone's office, much of our best work has been done here.
 

   
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