Here we have Ben Coleman's office. Ben is one of the B2 level
designers. Currently he's working on episode 3, and since that episode
is top secret that's all I'm saying. :) Ben is one of the newest
members of the Blood 2 team, but he is no stranger to the Lithtech engine.
Before joining B2 Ben did DM levels for Shogo as a Monolith intern.
Obviously we were happy with his work. :) As good as his Shogo work is,
his B2 stuff is nothing short of stunning. Ben doesn't normally leave
his CD's laying out like that. I put them there as part of a little
game I like to play called "stamp on other people's stuff". It's a fun
game that involves a lot of stamping on other people's stuff and then
running like hell.
Eric Kohler, B2's concept artist. Despite having an office that spans
the gulfs of time he is still quite the angry man, as pictured here putting in his best "Metallica" pose.
Eric is currently working on the art side of the B2 interface. A truly
incredible artist, if Eric creates it it simply looks great. Eric has
completed all the visual designs of B2's creatures, weapons, items, etc,
and is now working on tweaking the models and creating creature and
weapon skins.
Here we have Bill Vandervoort, B2's Lead Level Designer, pictured in his
natural environment. Bill is responsible for Episodes 2 and 4. Much of
the look of the game's levels have come from Bill's vision of the Blood
2 world, and his levels have made a big impact on the direction of all
the level design for B2.
While technically not anyone's office, much of our best work has been
done here.