Site Updates  
  Blood ][ Source Code & Tools Modify Blood 2!

Blood ][ v2.1 Patch Released Get it now!

Blood ][ v2.0 Patch Released Get it now!

Blood ][ Patch Status Info on the upcoming B2 patch

Blood 2 v1.01 Patch! Upgrade your copy of Blood 2.


 

 
News Blood 2 HR
    Updated: 4/23/98  

  Week 1:
 Page 1

 Page 2

 Page 3

Related Areas
Week 15
Rick Raymo speaks on the focus of B2 and other cool stuff

Week 14
Jay brings us up to date on Blood 2's development

Week 13
Schlegel teaches path-finding class

Week 12
Bill V takes us through level creation techniques

Week 11
Jay takes a tour through a Cabal meat factory

Week 10
Dan talks about the soundtrack using IMA

Week 9
Eric shows us how to paint happy clouds

Week 8
Greg talks about possibilities of weapon modifications

Week 7
Ernie shows tricks of motion-capture and texture mapping

Week 6
Ben shows a day in the life of a Fanatic

Week 5
Andy talks about the interface and menus

Week 4
Kev picks the Blood movie actors

Week 3
Schlegel talks about AI

Week 2
Bill shows how to drive


 

 
Ernie

Here is Brian "Ernie" Waite's office. Ernie is Blood 2's 3D artist, and is responsible for creating almost all of the creature models, weapons, and their animations. Currently he is working on "3D stuff" (direct quote). As you can see I have captured him napping, not a common occurence, since Ernie's body is such a finely honed machine that he can survive on merely an hour of sleep a day, just like Batman! Isn't he an angel when he's sleeping? :)

Dussault

Here we see Mike Dussault (Lithengine Lead Engineer) "shooting" down one of Greg's feature requests (GET IT! SHOOTING DOWN! I ask you, how can one man be so incredibly funny? With puns like that I should right for the local television news!). Mike is THE MAN behind Lithengine. He's a mean DM opponent as well. :)

Brad

Next stop was Brad Pendleton's office. Brad is also on the Lithengine team, and works closely with Mike on feature implementaion. Here he is pictured contemplating his own genius. :)

Shade

Ok, here it is, my office (I'm not pictured here because, well, I'm holding the camera.). My name's Jay Wilson, and I'm B2's Project Lead and Lead Game Designer. I'm responsible for the B2 game design and creative direction, story, and level design for episode 1. I'd insert some humorous quip here, but I'm not about to make fun of myself! :)

Not pictured is Karen's office, B2's Project Manager. Karen keeps the rest of us organized and on track! Before she came onto the project we just sat around playing the N64 and eating Cheesy Poofs. Ah, the good old days. :)

Nathan

This is Nathan.
 

   
Prev Page
 
Monolith ProductionsBlood 2 The Chosen is (TM) and (C) 1998 Monolith Productions Inc. Please send webpage problems to the webmaster.