Here is Brian "Ernie" Waite's office. Ernie is Blood 2's 3D artist, and
is responsible for creating almost all of the creature models, weapons,
and their animations. Currently he is working on "3D stuff" (direct
quote). As you can see I have captured him napping, not a common
occurence, since Ernie's body is such a finely honed machine that he can
survive on merely an hour of sleep a day, just like Batman! Isn't he an
angel when he's sleeping? :)
Here we see Mike Dussault (Lithengine Lead Engineer) "shooting" down one of Greg's
feature requests (GET IT! SHOOTING DOWN! I ask you, how can one man be so incredibly
funny? With puns like that I should right for the local television news!). Mike is THE
MAN behind Lithengine. He's a mean DM opponent as well. :)
Next stop was Brad Pendleton's office. Brad is also on the Lithengine team, and works closely
with Mike on feature implementaion. Here he is pictured contemplating his own genius. :)
Ok, here it is, my office (I'm not pictured here because, well, I'm
holding the camera.). My name's Jay Wilson, and I'm B2's Project Lead
and Lead Game Designer. I'm responsible for the B2 game design and
creative direction, story, and level design for episode 1. I'd insert
some humorous quip here, but I'm not about to make fun of myself! :)
Not pictured is Karen's office, B2's Project Manager. Karen keeps the rest of us organized and on track!
Before she came onto the project we just sat around playing the N64 and eating Cheesy Poofs. Ah,
the good old days. :)
This is Nathan.