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News Blood 2 HR
    Updated: 5/07/98  

  Week 3:
 Page 1

 Page 2

Related Areas
Week 15
Rick Raymo speaks on the focus of B2 and other cool stuff

Week 14
Jay brings us up to date on Blood 2's development

Week 13
Schlegel teaches path-finding class

Week 12
Bill V takes us through level creation techniques

Week 11
Jay takes a tour through a Cabal meat factory

Week 10
Dan talks about the soundtrack using IMA

Week 9
Eric shows us how to paint happy clouds

Week 8
Greg talks about possibilities of weapon modifications

Week 7
Ernie shows tricks of motion-capture and texture mapping

Week 6
Ben shows a day in the life of a Fanatic

Week 5
Andy talks about the interface and menus

Week 4
Kev picks the Blood movie actors

Week 2
Bill shows how to drive

Week 1
Jay gives a tour


 

 

*gore and blood in the screenshots are placeholders*

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Click to enlarge
Click to Enlarge
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In the third and fourth screen shots, after having run around the level fighting the soul drudge, I have decided that I need to end this and quickly kill the soul drudge. I pull out the sniper rifle and aim for the left arm. BLAM!! A spray of blood and now our lowly soul drudge is resting in peace in a bloody pool, all thanks to Blood 2's limb loss system.

Click to Enlarge
Click to enlarge
Our last screen shot shows a little of the mayhem that has occurred after the death of the soul drudge. Pulling out the mighty chain gun, I have shredded the soul drudge's corpses, leaving behind bloody meat chunks and a wasted mind.

The soul drudge is one of the more simple and common AIs I am working on at the moment but he helps show the various features such as hit location, dynamic pain/death animations, limb loss, and various accompanying gore effects such as pools of blood and gibs. There are sure to be many more creatures with better intelligence, tactics, and strategies that will have you crying yourself to sleep every night.
 

   
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