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News Blood 2 HR
    Updated: 6/11/98  

  Week 8:
 Page 1

 Page 2

Related Areas
Week 15
Rick Raymo speaks on the focus of B2 and other cool stuff

Week 14
Jay brings us up to date on Blood 2's development

Week 13
Schlegel teaches path-finding class

Week 12
Bill V takes us through level creation techniques

Week 11
Jay takes a tour through a Cabal meat factory

Week 10
Dan talks about the soundtrack using IMA

Week 9
Eric shows us how to paint happy clouds

Week 7
Ernie shows tricks of motion-capture and texture mapping

Week 6
Ben shows a day in the life of a Fanatic

Week 5
Andy talks about the interface and menus

Week 4
Kev picks the Blood movie actors

Week 3
Schlegel talks about AI

Week 2
Bill shows how to drive

Week 1
Jay gives a tour


 

 
Week 8:

Well, here it is time for another weekly update. I'm Greg Kettell, Lead Engineer for Blood 2. And in true engineering form, I'm going to bore you to death by talking about technical stuff.

Blood 2 isn't even finished yet, but I just know that there are those of you out there who are clamoring for info on how they'll be able customize the game. In other words, to take months of our hard work and totally rip it apart and put it back together again to suit their petty little needs! And we couldn't be happier about that! Really!

First of all, If you haven't visited the LithTech Engine web site, run - don't walk - to check out all of the cool features of the LithTech Engine at http://www.touchdownentertainment.com. Also visit the Shogo site at http://www.shogo-mad.com and check out the level design contest. There is a lot of cool stuff that you can get right now which will give you familiarity with LithTech.

Now then, for a hypothetical Blood 2 mod scenario. Say you are totally unsatisfied with the tons of weapons that we provided for you in the game, and want to create your own. Since we will provide the game source, if you own a C++ compiler (Visual C++, Borland, anything capable of creating a Win32 DLL), and you know how to use it, you'll be in game mod heaven. Well then, let's begin:

Click to Enlarge
Click to enlarge
The simplest way to add a weapon to Blood 2 will be to change an existing one. To do that, look in Weapon.cpp and you'll see initialization data for various weapons.. let's modify the Beretta: (Note that the data for the Beretta is subject to change before release.)
 

   
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